Is Esports An Actual Sports? | About Esports

Esports

The revenue generated by the Esports market has reached around a billion USD. Esports is the fastest-growing form of entertainment throughout the world. 


(What Is Esports? Why It's Not A Sport?) 

We'll go into some depth and know about Esports, its origin, is it a type of sport or entertainment from the point of viewers, how much esports will expand, etc. First of all, let us know about Esports in general. 


What Is Esports? Is It Considered As Sport? 

Esports is a video game competition that is held at an organized level in many countries. Esports is expanding rapidly as people love watching professional players playing in competitions. 

The most popular Esports games are League Of Legends, Counter-Strike Global Offensive, and Dota 2. 


Does Esports is considered a sport? 


Esports

Many other articles claim that Esports is a kind of sports where video games are played. Okay, so they have described it as a sport. But in many countries like India, esports is still considered as a source of entertainment and not as a sport. 

Due to this, players and organizers have to pay more tax as the entertainment tax is slightly greater than the sports tax. 

Apart from that, many other countries claimed Esports as an official sport rather than entertainment, for example, the USA. So after all, it depends on a country whether Esports is really a sport or entertainment. I believe that sooner or later, all the countries will going to consider it as a sport. 


Why it's not a sport? 

The reason why Esports is not considered as a sport in some countries may depend on several factors like in some countries, Esports is still at a very early stage of its growth and merely people know much about it. 

Another reason might be that these countries don't perceive Esports as a serious field. They believe that video games aren't comparable to physical games (sports).


At what speed Esports is growing?

1. Revenue:

The revenue generated in Esports won't slow down as well as it is believed that Esports will generate 1.3-1.4 billion USD in 2022. The coming period will offer a lot of sponsorship, players, various professions in Esports as well as the pool price will rise. 

In 2018, Esports generated 776.4 million USD and in 2020, it has touched 1 billion USD. There are many sectors from which Esports generate revenue, let's not talk about it right now. 


2. Viewership

People are enjoying watching pro players playing their favorite game on a competitive level, making them feel excited. Due to this, viewership is growing at a decent pace.

Esports


In 2018, total viewership was around 400 million and right now in 2020, around a hundred million more viewers were reported (500 million). It is expected that in 2022, viewers will be increased to 600 million (approx.). So it is clear that millions of people enjoy watching Esports.


From where did Esports originated?

The term Esports is usually written as  'eSports'. The first-ever Esports was held in Standford University as claimed by a source. The term 'eSports' was used for the first time in 1999. Esports stand for electronic-sports. 


Back in the time, esports was not a common word spoken by mouth, therefore different people from different countries used to say video game sports as 'cybersports' (in Russia). After all, esports is a very new form of sport/entertainment-source.


Some popular Esports teams are:

  • Astralis
  • Faze Clan
  • Ninjas In Pyjamas
  • MVP
  • Cloud9
  • Team Liquid
  • Greyhound
  • Hellraisers

    Some popular Esports players are:

    • Michael Grzesiek (Shroud) always EZ tho'
    • Adil Benrlitom (ScreaM)
    • Kyle Giersdorf (Bugha)
    • Paul Boyer (sOAZ)
    • Žygimantas (Nukyye)


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